Strictly Deterministic Sampling Methods in Computer Graphics

نویسنده

  • Alexander Keller
چکیده

We introduce a strictly deterministic, meaning non-random, rendering method, which performs superior to state of the art Monte Carlo techniques. Its simple and elegant implementation on parallel computer architectures is capable of simulating anti-aliasing, motion blur, depth of field, area light sources, glossy reflection and transmission, participating media, and global illumination. We provide a self-contained exposition of the underlying mathematical principles and illustrate how the design of quasi-Monte Carlo algorithms, i.e. strictly deterministic sampling methods based on number theory, is related to Monte Carlo algorithms based on probability theory.

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تاریخ انتشار 2003